{"id":553,"date":"2020-06-01T13:55:10","date_gmt":"2020-06-01T11:55:10","guid":{"rendered":"http:\/\/m.bobnis.eu\/?p=553"},"modified":"2020-06-02T14:26:17","modified_gmt":"2020-06-02T12:26:17","slug":"art-tutorial","status":"publish","type":"post","link":"https:\/\/m.bobnis.eu\/index.php\/2020\/06\/01\/art-tutorial\/","title":{"rendered":"GAME ASSET &#8211; tutorial"},"content":{"rendered":"\n<p>Based on the tutorial &#8220;Creating a game asset &#8211; Shield&#8221; by Piotr Bieryt.<\/p>\n\n\n\n<p>Created from scratch by myself in Blender 2.82 and Zbrush 4R7. Textured in Substaince Painter 2020.1.2. Screenshots of a low poly model in Unreal Engine 4.23.1.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-3 wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_01-150x150.png\" alt=\"\" data-id=\"554\" data-full-url=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_01.png\" data-link=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/?attachment_id=554\" class=\"wp-image-554\"\/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_02-150x150.png\" alt=\"\" data-id=\"555\" data-full-url=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_02.png\" data-link=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/?attachment_id=555\" class=\"wp-image-555\"\/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_03-150x150.png\" alt=\"\" data-id=\"556\" data-full-url=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_03.png\" data-link=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/?attachment_id=556\" class=\"wp-image-556\"\/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_04-150x150.png\" alt=\"\" data-id=\"557\" data-full-url=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_04.png\" data-link=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/?attachment_id=557\" class=\"wp-image-557\"\/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_05-150x150.png\" alt=\"\" data-id=\"558\" data-full-url=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_05.png\" data-link=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/?attachment_id=558\" class=\"wp-image-558\"\/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_06-150x150.png\" alt=\"\" data-id=\"559\" data-full-url=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/wp-content\/uploads\/2020\/06\/shield_06.png\" data-link=\"http:\/\/bhskwra.cluster051.hosting.ovh.net\/mbobnis\/?attachment_id=559\" class=\"wp-image-559\"\/><\/figure><\/li><\/ul><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Based on the tutorial &#8220;Creating a game asset &#8211; Shield&#8221; by Piotr Bieryt. Created from scratch by myself in Blender 2.82 and Zbrush 4R7. Textured in Substaince Painter 2020.1.2. Screenshots of a low poly model in Unreal Engine 4.23.1.<\/p>\n","protected":false},"author":1,"featured_media":554,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/posts\/553"}],"collection":[{"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/comments?post=553"}],"version-history":[{"count":17,"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/posts\/553\/revisions"}],"predecessor-version":[{"id":724,"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/posts\/553\/revisions\/724"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/media\/554"}],"wp:attachment":[{"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/media?parent=553"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/categories?post=553"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/m.bobnis.eu\/index.php\/wp-json\/wp\/v2\/tags?post=553"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}